Exploring Different Paths in Game Creation

Koji Igarashi discusses alternative paths to game creation, overcoming challenges, and the importance of financial success and player happiness.

00:00:11 Koji Igarashi shares his journey from working in a big company to founding his own game studio and successfully funding his game Bloodstained through Kickstarter.

๐Ÿ’ผ The speaker originally worked as a programmer and was asked to work on game scenarios.

๐ŸŽฎ The speaker's game performed well in Japan, leading to a career in gothic horror game production.

๐Ÿ’ฐ The speaker founded ArtPlay and successfully funded their game, Bloodstained, through Kickstarter.

โฐ The speaker highlights the differences in their game development journeys compared to the interviewer's.

๐Ÿ’ช The speaker faced challenges in starting from scratch without prior game development experience.

๐Ÿ‘ฉโ€๐Ÿ’ป The speaker passed an audition and started their own company to make games.

00:04:03 Koji Igarashi discusses his journey in creating a game without prior experience, relying on Kickstarter for funding and overcoming challenges along the way.

๐ŸŽฎ Creating a game with alternative paths can be challenging but rewarding.

๐Ÿ’ฐ Kickstarter can be a viable option for funding a game without a prototype.

๐Ÿ… The origins of Bloodstained and the decision to quit a big company.

00:07:58 Koji Igarashi discusses alternative paths to game creation, including crowdfunding and the definition of indie development.

๐ŸŽฎ The decision to launch a Kickstarter campaign and find a funding partner was influenced by the need to demonstrate an existing market.

๐ŸŒŸ The relationship between creators and fans is essential for building trust and success in the gaming industry.

๐ŸŽจ The concept of being an indie game developer is subjective, with the definition dependent on personal perspectives and the ability to create what one wants.

00:11:48 Koji Igarashi discusses the different paths to game creation, emphasizing the importance of considering financial success and player happiness. He also highlights the challenges of indie game development and the differences in development and promotion processes.

๐ŸŽฎ Having a market is important for indie game development.

๐Ÿ’ฐ Four patterns: good game that performs well, good game that doesn't sell, bad game that sells well, and bad game that doesn't do well.

๐Ÿ˜Š Consider the happiness aspect when choosing between a good game that doesn't sell and a bad game that sells well.

๐ŸŒ Word of mouth can still benefit a good game that doesn't do well.

๐Ÿ“… Difference in development and promotion timelines for indie games compared to usual games.

00:15:49 Koji Igarashi discusses the challenges of game development and the transition from developer to producer.

Creating additional modes in game development requires serious work and starting from the beginning.

Receiving feedback during the work in progress stage helps improve the game.

Being a game creator involves both the creative aspects and the challenges of marketing and selling the game.

00:19:45 Producer responsible for money, director for quality. Time is always missing. New games through new creators. Creating new IP vs series. Voluntary passion. Keeping Game yaro-ze lineage.

๐Ÿ’ฐ The producer is responsible for managing the budget, while the director is responsible for ensuring quality.

โฐ Time is a crucial factor in game development and often determines the quality of the final product.

๐ŸŽฎ The concept of creating new games and avoiding a reliance on sequels is important for the longevity of the gaming industry.

00:23:35 Koji Igarashi discusses his passion for game creation and his desire to make a game that embodies his dark fantasy hobbies, even though it may not sell. He also mentions his motivation to make action-adventure games for the fans.

๐ŸŽฎ The creator of Bloodstained discusses his desire to make a game that aligns with his personal interests, even if it may not sell well.

๐Ÿ”ฎ He hints at a secret project that involves his hobbies, such as whips and dark fantasy, and considers it a posthumous work.

๐ŸŒŸ While taking fans into account, the creator expresses his motivation to make action-adventure games that he genuinely wants to create.

Summary of a video "Koji Igarashi (Bloodstained) - alternative paths to game creation" by Archipel on YouTube.

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