๐ง The video is a workshop on creating a virtual educational escape room using Google productivity tools.
๐ฎ They provide an example of a virtual escape room called Living Roomscape, designed for English language learners to review past and present tenses and vocabulary.
๐ Participants are encouraged to play the escape room and then share their thoughts and experiences in the chat.
๐ฎ Gamification is the infusion of game elements into non-game contexts to engage and motivate learners.
๐ Game-based learning uses games to support teaching and learning outcomes, allowing students to have fun while advancing towards learning objectives.
๐ Educational Escape Rooms (EERs) are a type of game-based learning where participants interact with disciplinary content through puzzle-solving, promoting learning in a fun and engaging way.
๐ Creating an effective EER involves elements such as narrative, game flow, puzzles, equipment, and debriefing.
๐ The virtual escape room used in the video was designed to teach English to language learners focusing on verb endings and tenses.
๐ฎ The game flow of the escape room was open and sequential, with students searching for clues in the room to advance and find answers.
๐ก The video also demonstrated the steps to creating a virtual escape room, including determining objectives, narratives, and puzzles.
๐ Finding and uploading images as backgrounds for slides.
๐ต๏ธ Creating clue slides with text and images.
๐ Linking items on the home page to clue slides.
๐ Creating a quiz using Google Forms for the escape room.
๐งฉ Creating a virtual escape room using Google Forms
๐จ Customizing the theme and colors of the escape room
๐ Setting up quiz questions and answer feedback
๐ Linking objects in the virtual escape room to different resources, such as Google forms and slides.
๐ Creating internal clues by highlighting certain objects and linking them to specific slides.
๐ช Preventing accidental clicks and maintaining the order of the escape room by skipping certain slides.
๐ Sharing the escape room with students and providing a full-screen immersive experience.
๐ Making adjustments to the linked objects based on feedback and correcting any errors.
๐ Using the answer feedback in a quiz, links can be added to allow students to move from one educational escape room to another.
๐ก Downloading images from Google can provide background options for escape rooms, while adding a back button shape allows students to return to the home page.
๐ฅ The process demonstrated in the video can be applied to both Google Slides and PowerPoint presentations.
1.3: Breakdown of WebML course
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