πΉ Instant dates should be portrayed as casual and low-pressure, not extravagant or time-consuming.
π₯π Moving the interaction somewhere else is key in making instant dates successful.
π¬πΆββοΈ Instead of just talking, start physically moving together during the interaction.
π Creating a casual and low-pressure environment increases the chances of getting a girl to come on a date.
πΆββοΈ By casually pivoting and walking during a conversation, a girl can naturally start walking with you.
π The instant date involves walking down the street while engaged in conversation, rather than going to a formal restaurant.
πΉ Instant dating is a low-investment approach to going on a date with a girl.
β The process involves casually suggesting to grab a coffee and engaging in conversation.
π° Paying for the coffee during the instant date is not a big deal.
π Gradually progress from one step to another, such as going for a coffee, getting a drink, and having food, to turn a casual interaction into a long and enjoyable instant date.
πΆββοΈπΉ By taking small steps and leading the interaction, you can transition from a simple conversation to a two and a half hour instant date.
β° The key is to avoid making a big commitment upfront and instead build comfort and connection gradually over time.
π It's common to feel disappointed when a girl doesn't meet our initial expectations.
π« Moving the interaction with a girl to the next step should be done in a casual and nonchalant way.
πΉ Asking the girl to go grab a drink is a small task that increases the likelihood of her agreeing.
πΆ To instantly date a girl, you can walk with her to the same location she was already going, then let her know you're just going with her for a couple of blocks.
π¬ During the walk, continue the conversation and find out where she's going, creating a stronger interaction and buying more time.
β° The walk doesn't have to be a full date and can end after a few blocks, but moving the conversation from the initial location makes it feel less like a pickup.
πΆ Walking with the girl creates less resistance and buys more time during the interaction.
π Using false time constraints avoids making the girl feel uncomfortable or followed.
π Applying the strategies can be done anywhere, adapting to different environments.