馃幃 Making a game engine is beneficial for game engine programmers or those specializing in programming, but if you want to focus on game design, it's better to use a pre-existing tool.
馃 Creativity is about mastering your human nature, dealing with fear of failure and judgment, and taking bold actions to pursue uninterrupted time, space, and emotional well-being.
馃帰 Overcoming fears and challenges can lead to personal growth and achievement, just like conquering the fear of doing a double backflip on a snowboard.
鈿★笍 Building a healthy relationship with fears and picking them apart leads to growth and progress.
馃弬 Taking necessary risks and putting in hard work is important for improvement and success.
馃挕 Creativity is often discouraged in the work world, hindering progress and job security.
馃幃 Many game developers choose to make game engines instead of actual games due to the fear of failure and the comfort of working on defined parameters.
馃挕 Designing a game requires addressing questions about the core mechanics, market demand, uniqueness, and potential success, which can lead to self-doubt and insecurity.
馃攽 Failure and self-criticism are essential for growth, and learning from unsuccessful game projects can lead to improved skills and future successes.
馃幃 Making a game engine may not be beneficial for programmers and aspiring game developers.
馃挕 Instead of focusing on technical details and game engine development, programmers should prioritize creating a game and understanding its mechanics and design.
馃捈 To succeed in selling products to customers, programmers need to invest time in the customer-facing aspects of game development.
馃幃 Building a game engine is like repurposing leftovers from previous apps.
馃З When building a game from scratch, focus on the gameplay and solve problems one step at a time.
馃敤 Set specific goals and break down the development process into manageable tasks to stay motivated.
馃幃 Starting with a generic game engine can lead to a lack of structure and focus.
馃З It is better to start with specific elements and then build abstractions as needed.
鈿掞笍 Making a game involves building piece by piece and modifying systems as necessary.
馃幃 Start building a game with low Fidelity art to gauge the audience's interest.
馃挕 Prototyping game concepts and accumulating knowledge and code base is important for success.
馃挵 Consider creating a game engine and building a business around it for long-term success.
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