💰 Blizzard has announced annual expansions for Diablo 4, which may require additional purchases.
💸 The cost of these expansions, possibly around $70, can be a burden for players with limited funds.
📚 The expansions are essential for keeping up with the live service aspects of the game and its ongoing storyline.
🎮 Diablo 3 was initially decent, but the Reaper of Souls expansion was disappointing and lacked interesting seasons.
💡 Diablo 4 aims to address player complaints by introducing regular seasons and expansions to continuously deliver new content.
💸 Some players have concerns about paying for additional content when they feel the base game is already incomplete.
💡 Transparency and communication about annual expansions in Diablo IV is preferred over constant selling of expansions.
💭 Replayability and accessibility are important factors in game design, catering to both casual and hardcore players.
💰 Purchasing expansions is acceptable if the base game has value and the expansion offers significant content and features.
🎮 The focus should be on developing and improving the core game before releasing expansions in Diablo IV.
🔍 The expansion could introduce new conditional stat modifiers, enhancing gameplay mechanics.
Expansions are being created annually as a way to generate revenue for live service games.
The speaker is willing to invest in a game if it is good and continually improves.
Diablo 4 has some flaws and lacks innovation, but the speaker is open to supporting it if improvements are made.
🎮 Selling an expansion for a game before completing the original product may not satisfy customers.
💰 Diablo 4 is an expensive game, and selling multiple editions and expansions may frustrate players.
⏰ Releasing an expansion too early may lead to frustration among players, as seen with Diablo 3.
📢 The next expansion for Diablo IV is expected to be released in eight months, with potential improvements and new content.
💰 Whether or not to purchase the expansion depends on individual satisfaction with the original game and its worth in terms of time and enjoyment.
⏰ The value of one's time and the decision to spend money on a game depend on personal circumstances and preferences.
💰 Spending a large amount of money on entertainment depends on the perceived value.
🎮 Free-to-play games are popular among kids due to their affordability.
📺 Watching streams is a better way to make informed decisions about purchasing games.
Fesnike Rushiti, Lebensmitteltechnologin EFZ, Fleischerzeugnisse, Bell Schweiz AG
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