🎮 Games can be made more enjoyable and exciting by increasing game essence, but excessive game essence can reduce its broad appeal.
⚖️ While it is possible to emphasize strategic gameplay and introduce various rule settings, overly complex rules can make the game difficult to understand.
⭐ Super Mario is an interesting game, but some may find it too difficult due to its high risk and reward gameplay mechanics.
🔑 Having a higher game essence allows the player to easily disable the opponent and attack with a wider range, while also being able to fly at any time.
⚖️ Increasing the game essence may improve gameplay but reduce the game's general appeal.
⚖️ The balance between risk and reward is important, as the difficulty of the risk determines the satisfaction of avoiding it.
🔑 Game essence and player experience are inversely related to the level of risk and challenge in a game.
🎮 Game difficulty can be subjective, with experienced players perceiving lower risks while beginners find them more challenging.
🌟 Kirby games, designed for beginners, prioritize lower risk and less thrill compared to games like Mario.
The speaker acknowledges that not everyone is interested in gaming, so it's important to have a clear target audience in mind.
The success of a game depends on its concept and gameplay, and there are no definitive answers on what will work best.
Understanding the principles behind game design and implementing them effectively is crucial for creating a compelling gaming experience.
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Exploratory Factor Analysis