š° Blizzard has announced annual expansions for Diablo 4, which may require additional purchases.
šø The cost of these expansions, possibly around $70, can be a burden for players with limited funds.
š The expansions are essential for keeping up with the live service aspects of the game and its ongoing storyline.
š® Diablo 3 was initially decent, but the Reaper of Souls expansion was disappointing and lacked interesting seasons.
š” Diablo 4 aims to address player complaints by introducing regular seasons and expansions to continuously deliver new content.
šø Some players have concerns about paying for additional content when they feel the base game is already incomplete.
š” Transparency and communication about annual expansions in Diablo IV is preferred over constant selling of expansions.
š Replayability and accessibility are important factors in game design, catering to both casual and hardcore players.
š° Purchasing expansions is acceptable if the base game has value and the expansion offers significant content and features.
š® The focus should be on developing and improving the core game before releasing expansions in Diablo IV.
š The expansion could introduce new conditional stat modifiers, enhancing gameplay mechanics.
Expansions are being created annually as a way to generate revenue for live service games.
The speaker is willing to invest in a game if it is good and continually improves.
Diablo 4 has some flaws and lacks innovation, but the speaker is open to supporting it if improvements are made.
š® Selling an expansion for a game before completing the original product may not satisfy customers.
š° Diablo 4 is an expensive game, and selling multiple editions and expansions may frustrate players.
ā° Releasing an expansion too early may lead to frustration among players, as seen with Diablo 3.
š¢ The next expansion for Diablo IV is expected to be released in eight months, with potential improvements and new content.
š° Whether or not to purchase the expansion depends on individual satisfaction with the original game and its worth in terms of time and enjoyment.
ā° The value of one's time and the decision to spend money on a game depend on personal circumstances and preferences.
š° Spending a large amount of money on entertainment depends on the perceived value.
š® Free-to-play games are popular among kids due to their affordability.
šŗ Watching streams is a better way to make informed decisions about purchasing games.