💡 Blender is a powerful and free software that rivals Maya and Max.
💡 VFX and game development studios have not fully embraced Blender.
💡 The history and growth of Blender over the past 30 years.
🎥 Blender was originally created as free and open-source software for the community.
💡 Blender has advanced features and capabilities that rival or surpass other 3D software.
🏢 Ownership of studios in the entertainment industry is diverse and varied.
🎥 The ownership structure of studios in the entertainment industry varies widely.
💻 Blender lacks the development and maintenance support that other software like Autodesk Max and Maya have.
🤝 Support is crucial for studios and artists when using software for their projects.
💡 Studios use custom tools and scripts, known as add-ons, to automate tasks and optimize workflow in 3D software.
💸 Studios prefer using commercial 3D software that is developed by a company and offers support, even though Blender is free.
🔧 Blender lacks a complete ecosystem of third-party add-ons compared to software like 3ds Max.
💡 Blender is not a commercial software like Max or Maya and does not have the necessary resources to support studios.
🔥 Blender is supported by donations from artists, small companies, and corporate donors like Epic Games, Google, Apple, and Ubisoft.
🔒 The lack of trust in Blender's capabilities comes from the demands of studios and its current inability to fulfill them.
🎨 Big studios already have industry standard 3D packages and are reluctant to switch to Blender.
💰 Price is not a major factor for studios as software costs are a small percentage of employee salaries.
🌟 Blender artists are the best hope for its wider adoption in the industry.
🎮 Blender has the potential to become the top software in the industry for game development and VFX studios.
🏢 Many studios are already using Blender to some extent, giving hope for its future adoption as an industry standard.
🔍 Barnstorm VFX is a great example of a big studio using Blender to create amazing content.
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