The Concord, a supersonic aircraft with twice the speed of sound, had high maintenance costs and was not profitable.
Despite its flaws, only Air France and British Airways purchased the Concord.
The question remains why the creators persisted with the Concord despite its lack of profitability.
đȘ Some games are built to make you feel frustrated and hate them, but this pain actually makes you stronger and more determined to succeed.
đź Games that evoke feelings of frustration and difficulty can be found in every genre, not just competitive or difficult games.
đĄ The constant struggle and shifting blame in challenging games can be both maddening and rewarding, pushing players to overcome adversity.
đź Difficult games create a sense of addiction and perseverance, as winning becomes more meaningful when it is not guaranteed.
đ„ Adding human players to games introduces a new challenge and competitive element, as the meta constantly evolves and requires players to adapt.
âł The metagame and constant updates can make it exhausting for non-professional players to keep up, leading to feelings of frustration and the struggle to recapture the initial enjoyment.
đź The sunk cost fallacy influences people to continue playing games they hate despite the time and effort invested.
â° Quitting a game early is often seen as a waste of time and effort, leading players to stick with it even if they find it unpleasant.
đ Some players feel obligated to finish a game before expressing their dislike for it, leading them to invest significant hours in order to form a valid opinion.
đź People often continue playing games they initially dislike because they want to give the game a fair chance and see if it improves over time.
đ§ Informational influence plays a role in why we continue playing games we hate. We trust the opinions of others and think there must be something we're missing.
đ€ Sometimes we keep playing games we dislike simply because everyone else loves it and we don't want to feel left out.
When we play a game for a long time, we start noticing its flaws and annoyances.
The realization that something we love is flawed can be heartbreaking.
Knowing when to walk away from a game depends on what we are looking for and if the experience is still enjoyable.
đź The video discusses the idea of why people continue to play games they hate.
đ It emphasizes the importance of letting go and knowing when to move on.
đ The video highlights the personal nature of this struggle and encourages viewers to find what they're looking for.
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