π¨ Guessing game using medieval animal paintings.
π· First animal is a pig.
π¬ Second animal is a dolphin.
π― The first animal is a tiger.
π The second animal is a whale, which is a very big fish.
π¦ The third animal is a hippopotamus, which is kind of silly.
π The fourth animal is a crocodile.
πΊ The first animal is a wolf.
π¦ The silliest guess is that the animal is a giraffe.
π The second animal is an elephant.
π¦ The last animal is a hedgehog.
π Artists in the Medieval Era had to rely on vague descriptions and drawings of animals since they didn't have photographs or firsthand knowledge.
π¨ In an assignment, students will be given vague descriptions of animals and will attempt to draw them based on the limited information.
ποΈ The creative liberties taken by artists in the Medieval Era resulted in depictions of animals that might not accurately represent the real creatures.
π¨ In this class, students are assigned to sketch a medieval animal with their own creative twist, such as giving a hippopotamus a beak.
π· After completing their drawings using pencil, ink, or watercolor, students will post their artwork to an online board to showcase a gallery of all the animals.
β The instructor will provide check-ins, one after the initial sketch and another after completing the painting and inking process.
The assignment involves creating a reflection journal about the creative process of designing a medieval animal.
The goal is to create unique and interesting animals, such as adding wings to unexpected places or hooves to canines.
The assignment is meant to be fun and encourages students to think outside the box.