๐ผ The speaker originally worked as a programmer and was asked to work on game scenarios.
๐ฎ The speaker's game performed well in Japan, leading to a career in gothic horror game production.
๐ฐ The speaker founded ArtPlay and successfully funded their game, Bloodstained, through Kickstarter.
โฐ The speaker highlights the differences in their game development journeys compared to the interviewer's.
๐ช The speaker faced challenges in starting from scratch without prior game development experience.
๐ฉโ๐ป The speaker passed an audition and started their own company to make games.
๐ฎ Creating a game with alternative paths can be challenging but rewarding.
๐ฐ Kickstarter can be a viable option for funding a game without a prototype.
๐ The origins of Bloodstained and the decision to quit a big company.
๐ฎ The decision to launch a Kickstarter campaign and find a funding partner was influenced by the need to demonstrate an existing market.
๐ The relationship between creators and fans is essential for building trust and success in the gaming industry.
๐จ The concept of being an indie game developer is subjective, with the definition dependent on personal perspectives and the ability to create what one wants.
๐ฎ Having a market is important for indie game development.
๐ฐ Four patterns: good game that performs well, good game that doesn't sell, bad game that sells well, and bad game that doesn't do well.
๐ Consider the happiness aspect when choosing between a good game that doesn't sell and a bad game that sells well.
๐ Word of mouth can still benefit a good game that doesn't do well.
๐ Difference in development and promotion timelines for indie games compared to usual games.
Creating additional modes in game development requires serious work and starting from the beginning.
Receiving feedback during the work in progress stage helps improve the game.
Being a game creator involves both the creative aspects and the challenges of marketing and selling the game.
๐ฐ The producer is responsible for managing the budget, while the director is responsible for ensuring quality.
โฐ Time is a crucial factor in game development and often determines the quality of the final product.
๐ฎ The concept of creating new games and avoiding a reliance on sequels is important for the longevity of the gaming industry.
๐ฎ The creator of Bloodstained discusses his desire to make a game that aligns with his personal interests, even if it may not sell well.
๐ฎ He hints at a secret project that involves his hobbies, such as whips and dark fantasy, and considers it a posthumous work.
๐ While taking fans into account, the creator expresses his motivation to make action-adventure games that he genuinely wants to create.
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