Project-based learning in a STEAM school leads to student success and interest in real-world applications of learning.
Charles Drew Charter School offers a comprehensive curriculum including science, technology, engineering, arts, and math.
Students express their enthusiasm for various subjects such as science, technology, dance, and orchestra.
š STEAM fields offer career opportunities, and project-based learning prepares students for success in these fields.
š” Project-based learning involves collaboration, problem-solving, and creating products with lasting impacts.
š« Teachers collaborate to design project-based learning units that integrate multiple subjects and connect to real-world relevance.
š The video discusses the importance of driving questions in project-based learning.
š« The example given is a project about preparing for Atlanta's changing weather.
āļøš„ The project focuses on the role of heat in coping with extreme cold weather.
š STEAM education involves students designing solutions to real-world problems.
š©āš« Teachers guide students, but they have a significant role in designing problem-solving products.
š¬ Students engage in mini projects to explore concepts like insulation and heat conduction.
š„ Heat energy can be transferred in three ways: conduction, radiation, and convection.
š The heat from the sun can transfer energy to the air inside a bag, causing it to rise.
š¬ STEAM (Science, Technology, Engineering, Arts, and Mathematics) education encourages collaboration and problem-solving skills.
š STEAM and project-based learning provide real solutions to everyday problems.
šļø Driving questions help guide the problem-solving process in project-based learning.