⭐️ Fitt's Law states that the time it takes to move a pointer to a target area is determined by the target's distance divided by its size.
🖱️ This law is commonly used in user experience and interface design to make interactive buttons bigger and ensure the space between the user's attention area and the task-related button is minimal.
🌐 Fitt's Law is a human movement model developed by Paul Fitt in 1954 that accurately predicts the time it takes to travel to and select a target.
💡 Fitt's Law predicts that the larger and closer an item is, the easier it is for us to reach it.
🔍 Placing the ad cart button to the left-hand menu of a website can significantly increase sales conversions.
🎯 User interface design should focus on shortening the distance between points and making target objects big enough for quick detection and selection.
👉 Fitt's Law states that larger interactive buttons are easier to click.
🎯 The size and distance of a target object affect the user's experience.
⚡️ Larger targets simplify interaction and optimize interface usage.
🔍 Fitt's Law states that the larger the clickable region, the faster the selection time.
📏 The time to make a selection decreases as the distance between the starting point and the object decreases.
💻 Designers should aim to make interactive features large and similar in sequence.