This week's session focuses on planning and strategies in artificial intelligence search methods.
The first question discusses the identification of alpha and beta cutoff points in the alpha-beta algorithm.
The second question involves selecting valid game strategies for a root node in a game tree.
The third question requires filling up a game tree to determine the outcome from the Max's perspective.
๐ก The video discusses the concept of game tree and the Min-Max strategy.
๐ณ A game tree is a graphical representation of all possible moves and outcomes in a game.
โ๏ธ The Min-Max strategy is a decision-making algorithm used in games, where players try to minimize their maximum possible loss.
๐ The best strategy consists of nodes 3, 4, 5, and 6, with values 68, 68, 72, and 72 respectively.
๐ When choosing a child of a Max node, we choose one child, while for a Min node, we choose all its children.
๐ The Alpha Beta algorithm involves initializing Alpha as -โ and Beta as +โ, passing them to each child, and updating them based on the values obtained.
๐ The Alpha-Beta method is used to optimize the search process in a game-tree.
๐ก Nodes in the game-tree have their own Alpha and Beta values that change as the algorithm progresses.
๐ Alpha cutoff occurs when the Alpha value is greater than or equal to the Beta value, resulting in a subtree being pruned.
๐ฏ The video explains the Alpha-Beta algorithm and how it reduces the amount of effort required in strategies by pruning unnecessary branches.
๐ The algorithm assigns values to nodes in a game tree and compares the alpha and beta values to determine whether to prune branches.
๐ By using the Alpha-Beta algorithm, the video shows that it was able to solve the game tree with a value of 68, resulting in 1 beta cutoff and 6 alpha cutoffs.
โญ There are four strategies for each subtree, resulting in a total of 12 strategies.
๐ณ The SSS star algorithm starts with initial clusters formed from the Horizon nodes and uses a priority queue to determine the node to solve next.
๐ The SSS star algorithm selects all possible children for a Max node and one child for a Min node, starting with the leftmost child.
๐ The SSS* algorithm is used to solve optimization problems.
๐ข The algorithm assigns values to nodes based on their priority and solves them accordingly.
๐ณ The algorithm prunes unnecessary sub-trees to optimize the solution.
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